Friday, April 25, 2008

Lunch Surfing

While I was eating a Chipotle burrito at my desk, I did a little web surfing. Earlier in the week, I found a paper titled Executable cell biology, by Fisher and Henzinger, so I thought I'd follow up. I found the home page for Jasmin Fisher, then took a look at her publications. She has one coming out in the new issue of IEEE/ACM TCBB, but it's not available online (yet).

I did some more clicking and searching, and somehow ended up on a paper by Honda and Nagai, et al, titled Computer simulation of emerging asymmetry in the mouse blastocyst. That article is interesting, but complex, so I followed the citations back in time. They published an article on their 3D vertex dynamics cell model in 2004, and the 2D model in 2001.

Looking at some of the citations, Honda has been at this a while, as some of the citations are nearly 20 years old. Some of the other citations also looked interesting, so I'll have to follow up on them one of these days.

Anyway, the 2D model looks like an interesting thing to try and implement before I try to implement a 3D model - 2D graphics are quite a bit easier.

Monday, April 21, 2008

Still here - really!

School has kept me way too busy the last few months, and I've neglected this work. (Taking two laboratory classes is way more work than one lecture class, even though the credit load is the same.)

I've also been working a bit on an open source project - the Civ4 World Template Builder. I'm not sure how much farther I'm going to take that code; I'm getting close to posting a link to it on the Civ Fanatics site, and if folks are interested, I'll keep plugging away.

Regardless, I want to pull this project out of mothballs and get going again. I need to explore OpenGL a bit more deeply than I have in the past, as the code just isn't working quite right. (And besides, I'm also playing with some iPhone stuff for work, which uses OpenGL.)

While doing a bit of searching, I came across a handy site, called GLProgramming. On their links page, they have links to HTML versions of the Blue Book and the Red Book, which should come in quite handy.

My goal over the next couple of weeks is to slog through chapter 3 of the Red Book, which is on viewing. Once I've gone through that, I should be able to fix the transforms in my OpenGL code so things work properly. I'll be adding more code to the OpenGLExamples spike within the DevBioSim SF project.